Despite their dark themes, the settings of Soulslikes also sometimes feature elements of comic relief, such as unexpected interactions (e.g. Players are meant to discover bits and pieces of the game's lore over time via environmental storytelling, item descriptions and cryptic dialogue, piecing it together themselves to increase the game's sense of mystery. Soulslike games are commonly defined by their dark fantasy setting and lack of overt storytelling, as well as their deep worldbuilding, with a captivating world being cited as key to spark players' desire to explore. Combat in Soulslike games may also be methodical, requiring the player to monitor stamina to avoid overexertion of their character, and often is based on "animation priority" actions that prevent the player from cancelling movement until the animation has been played out, leaving them vulnerable to enemy attacks. Salt and Sanctuary developer James Silva said Soulslike games provided "deliberate and meaningful exploration" of the entire game, including the game world, character improvement, and combat, through learning by repeated failures. The need for repeated playthroughs can be viewed as a type of self-improvement for the player, either through gradual improvement of their character, or improving their own skills and strategies within the game. This mechanic provides a means to avoid an outright failure state, where the player must restart the game completely and lose all progress, while still providing a risk-and-reward system to make the game challenging to the player. Soulslike games also usually have means to permanently improve the player-character's abilities as to be able to progress further, often by a type of currency that can be earned and spent, but may be lost or abandoned between deaths if not appropriately managed, similar to the souls in the Souls series. Soulslike games typically have a high level of difficulty where repeated player-character death is expected and incorporated as part of the gameplay, losing all progress if certain checkpoints have not been reached.
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